🔃Basic Stuff
Player Loaded Event
Config.PlayerLoadedEvents = {
["QBCore:Client:OnPlayerLoaded"] = true,
["esx:playerLoaded"] = true,
["playerSpawned"] = true,
}
If you are using any other framework like vRP or Standalone Server you should add the event here based on the Framework
On First Talk
Config.ApprovalRequestMode = "onFirstTalk"
Approval Request Modes: "onFirstTalk" - When player will want to talk something first time on server (only after loading)
"onFirstJoin" - When player will first join ur server (after ur Config.PlayerLoadedEvents event)
"onEvent" - You can open the apporval menu anytime you want. Select this option, and then trigger the "17mov_SpeechRecognition:OpenApprovalMenu" event
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