For the complete documentation index, see llms.txt. This page is also available as Markdown.

❓ Troubleshooting & FAQ

❓ Troubleshooting & FAQ

Apply completed, but nothing changed in game

Restart FXServer.

Applied files only take effect for players after the server loads them again.

The same rule applies after restoring a backup.

An asset conflict says "no access"

At least one copy could not be read.

This usually means the file is either:

  • protected by FiveM Asset Escrow

  • corrupted / invalid.

Conflict Tool cannot safely analyze or merge a file it cannot read. The affected copy is marked as no access so you can identify which resource contains the problem.

The vanilla baseline says "not found"

Conflict Tool could not fetch or locate the vanilla original for that asset or game build.

Without the original baseline, some conflicts cannot be verified reliably and merge options may be limited.

Why did Auto-resolve skip a conflict?

The conflict is probably marked needs review.

Auto-resolve skips ambiguous conflicts by default because the tool cannot prove which authored result is correct.

You can review the conflict manually, or use the option that includes review items in Auto-resolve if you intentionally want to accept those suggestions.

Why is a duplicate asset not reported?

If multiple resources ship byte-identical copies, they already agree and there is no conflict to fix.

Why is a custom asset not reported?

If an asset has no vanilla original, Conflict Tool may intentionally skip it because there is no reliable baseline for deciding whether the difference represents a conflict.

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