📥 Installation
Setting up 17mov_ConflictTool only takes a few steps.
1. Add the resource
Place the 17mov_ConflictTool folder inside your server's resources/ directory.
2. Add the required permissions
Open your server.cfg and add the following lines:
add_unsafe_worker_permission 17mov_ConflictTool
add_unsafe_child_process_permission 17mov_ConflictTool
ensure 17mov_ConflictToolKeep both add_unsafe_* permission lines before the ensure line.
We recommend keeping:
ensure 17mov_ConflictToolat the very end of your server.cfg. This makes sure all framework and bridge resources are already available when Conflict Tool starts.
The two unsafe permissions are required for the recommended apply mode. They allow Conflict Tool to modify files inside other resources.
Without them, scanning and reviewing conflicts can still work, but applying changes may fall back to a limited mode.
3. Configure access permissions
Only authorized players can open Conflict Tool and perform server-side actions.
If your server uses one of the supported framework bridges, Conflict Tool uses the framework's existing admin permission check automatically.
If no supported bridge is being used, the player needs the following ACE permission:
Giving access to a specific player
You can grant the permission directly to a player's FiveM license identifier in server.cfg:
For example:
Replace the example identifier with the actual license: identifier of the administrator who should have access.
💡 Tip
The server console always has permission to use Conflict Tool server commands, regardless of player permissions.
Custom permission checks
Conflict Tool's permission check can also be customized if you use your own administration or permission system.
The permission logic can be found in:
You can modify the check there to integrate Conflict Tool with your own admin system.
You're ready
Once the resource is installed and permissions are configured, restart your server.
Then continue with the Quick Start guide to run your first scan and learn the basic workflow.
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