Hud Values
HUD values can be read and updated using:
local interface = exports['17mov_Interface']
local value = interface:getValue('key')
interface:setValue('key', value)Most values are updated automatically by the script. You should only overwrite values that are controlled by your own resource.
When a value is empty, it is stored as false.
Status
Values from 0 to 100.
healtharmorhungerthirststressoxygenstaminavoice
Example:
Voice
talkingbooleanvoiceModenumbervoiceModeMaxnumbervoiceRangestring
Example value:
Player
serverIdjobjobGradecashbankblacksocietyMoneyweaponammoClipammoTotalradio
Money values are stored as formatted strings.
Example:
World
streetcrossingzoneheadingcompasstime
compass contains values such as:
time uses the following format:
Vehicle
inVehiclebooleanvehicleKindstringspeednumberspeedPercentnumberrpmnumbergearmaxGearfuelengineHealthengineOnlightshighBeamsdoorsLockedmileageseatbelt
vehicleKind
Possible values:
speed
Raw vehicle speed.
rpm
Normalized RPM value from 0 to 100.
mileage
Vehicle mileage in kilometers.
Aircraft
altitudealtitudeSeaverticalSpeedairspeedpitchrollairHeadinglandingGearhasLandingGear
airspeed is stored in knots.
Boat
knotsdepthinWater
Info Panel
Custom info items use dynamic keys based on their ID.
For example, an info item with the ID phone uses:
These values can also be updated using setInfoItem.
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